Lead Rendering Engineer
5 months ago
Cloud Chamber is looking for a veteran Lead Rendering Engineer to help bring our stylized game to life. You will be managing our team of Rendering Engineers and working in close collaboration with concept artists, Art Directors, and other engineers to push Unreal Engine 5 towards our combined vision. You will be modifying core shaders, developing new rendering technologies, and working to integrate third party solutions for rendering based challenges. Join us to develop new and interesting systems for world and character rendering in the world of BioShock
Job Details:
We are looking for someone to lead and manage our growing team of Rendering Engineers.
Prioritize, plan, organize, engineer, and execute creative technical solutions based on concept art and art direction. Design new tools and systems to achieve holistic artistic visions. Find creative solutions to make use of offline third-party tools, like Houdini, and marshal their data into the runtime. Effectively communicate and manage direct reports towards performant solutions. Collaborate with development partners across disciplines to best deliver and execute to the project's creative vision. Identify and implement best practices, workflows and pipelines that pushes the quality bar for your team. Mentor and help fellow engineers grow their skills. Undertake research and initiate information gathering prior to the commencement of new tasks to ensure all needs and technological considerations are effectively managed to meet defined goals. Actively improve skill sets and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages. Direct others and provide constructive feedback to internal staff and external partners, based on project needs.Skills, Experience and Qualifications:
Bachelor’s degree in Computer Science or related discipline. Minimum of 7 years industry or related experience. Experience shipping multiple AAA Unreal Engine console and PC games. Previous experience working in a lead role and as a graphics / rendering engineer. Strong 3D Math skills. Strong C/C++ experience. Experience with modern GPUs on the latest generation of gaming platforms. Good understanding and familiarity with Unreal Engine 4 or 5 from a graphic point of view. Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline. Ability to research, analyze and optimize code to meet performance requirements. Ability to work independently and efficiently under reasonable deadlines. Proven organizational and leadership skills and willing to take initiative to communicate, coordinate, and negotiate between different disciplines with kindness and respect. Work ethic focused on dynamism and collaboration. Analytical and strategic thinker with communication skills to express clearly and concisely with technical and non-technical audiences. Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.
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