Front end Engineer

2 days ago

Hartford, CT, United States HCLTech Full-time

About the Company

We are HCLTech, one of the fastest-growing large tech companies in the world and home to 223,000+ people across 60 countries, supercharging progress through industry-leading capabilities centered around Digital, Engineering and Cloud.

About the Role

We are building a browser-based 3D virtual science lab. Students assemble apparatus, perform experiments, and are assessed on their technique — all rendered in real time with React 19, React Three Fiber (Three.js), and Zustand , built with Vite. The simulation runs on ordinary school hardware, including low-end Chromebooks, so it has to be both convincing and fast, and its behavior has to be deterministic enough to score reliably.

What you'll do

  • Build and own complex React Three Fiber features: interactive 3D equipment, a selection-driven action system, real-time visual effects, and the UI around them.
  • Keep the app fast on low-end hardware — profile and tune the render loop, manage GPU/CPU cost, and hold a frame budget on Chromebook-class devices.
  • Keep application state coherent as it grows (simulation state, equipment state, an event log used for assessment, and UI state) using Zustand.
  • Make accessibility real: full keyboard operation, focus management, ARIA, and screen-reader support are core requirements here, not polish.
  • Direct Claude Code effectively — decompose work into well-specified, agent-sized tasks, review the output with a senior eye, and know when to write something by hand instead.
  • Help maintain the conventions, CLAUDE.md guidance, and repo structure that keep AI-generated code consistent and safe.
  • Collaborate with our 3D technical artist to integrate assets and shaders cleanly.

Front-end engineering (the foundation — non-negotiable):

  • Deep, senior-level React (React 19 / modern React): the render model, hooks discipline, memoization, effect timing, and a real feel for where re-renders and stale closures come from — which matter acutely in an app running a physics loop every frame.
  • Three.js and React Three Fiber in production. Real command of the scene graph, geometry and materials, the useFrame render loop, and disposal / memory management (WebGL leaks are a real hazard). This is the heart of the role and the skill we weight most heavily — React experience without R3F is not a substitute.
  • Real-time performance discipline. You think in frame budgets, know what drives GPU vs CPU cost, can profile a render loop, and habitually design for the weakest target device.
  • State management at scale with Zustand (or clearly transferable experience), keeping a growing state model coherent rather than tangled.
  • Accessibility as a first-class skill — keyboard navigation, focus management, ARIA, WCAG AA, screen-reader testing. For an education product this is a core requirement and a procurement gate, not an afterthought.
  • TypeScript, testing, and modern tooling — TypeScript fluency, Vite, a real testing discipline (we favor testing real behavior over mocks), and the judgment to set the quality bar for others.

Working effectively with AI coding agents (the differentiator — evaluated seriously):

  • You can decompose work into agent-sized units — scoping a task with enough context, clear boundaries, and defined done-conditions so an agent produces good work. You write specifications, not wishes.
  • You review AI output critically — reading every diff with the skepticism you'd bring to a junior's PR, catching the plausible-but-wrong, the convention drift, and the code that passes tests but violates an architectural rule. You never ship output you don't fully understand.
  • You know when not to use the agent — a feel for which tasks fit an agent well and which are faster or safer done by hand.
  • You are comfortable with the operating environment around the agent: context management, CLAUDE.md / skills / MCP, and structuring a repo and its conventions so agents produce consistent results. (Multi-worktree / parallel-agent experience is a strong plus.)
  • You have honest calibration about the tool — neither refusing it nor over-trusting it, with real intuition, from experience, about where it's strong and where it approximates or fabricates.

Strongly preferred:

  • WebGL / GLSL literacy — enough to collaborate with a technical artist and debug shader and asset integration.
  • glTF / GLB loading and the asset pipeline.
  • Prior educational, assessment, scientific, or simulation software experience.

Equal Opportunity Statement

HCLTech is an equal opportunity employer, committed to providing equal employmen