Unreal Developer

6 days ago


Draper, Utah, United States Studio Zubio Full time

Project:
Bunderkin: The Curse of the Ocular Eclipse

Type:
Contract (Oct–March)

Location:
Remote/Hybrid/InStudio

Start Date:
ASAP

About the Role

We're building a 6–10 minute playable vertical slice for
Bunderkin
, a whimsical, mystery-filled adventure game developed in Unreal Engine 5.

As our
Narrative & Cutscene Systems Developer
, you'll take the lead on building out in-game storytelling features—like triggered dialogue, character-driven interactions, and cutscene sequencing. You'll work closely with our narrative team, designers, and animators to bring scripted moments to life in a highly stylized and expressive 3D world.

Responsibilities

  • Build interactive
    dialogue and cutscene systems
    using Unreal Blueprints
  • Implement
    trigger volumes, story flags, and conditional interactions
    across the vertical slice
  • Work closely with writers and designers to
    sequence cutscenes
    , camera moves, and blocking
  • Sync systems with character animations, voice lines, and facial performances
  • Develop lightweight tools or workflows that support rapid iteration of scripted events
  • Coordinate with the design and environment team to ensure storytelling moments integrate seamlessly into gameplay

Ideal Skills & Experience

  • Proven experience with
    Unreal Engine 5
    and
    Blueprint scripting
  • Experience implementing in-game cutscenes, dialogue events, or scripted sequences
  • Understanding of narrative-driven gameplay structure
  • Comfort working with animation timing, cinematics, and camera systems
  • Excellent communicator and collaborator across disciplines
  • Bonus: Familiarity with tools like Sequencer
    ,
    Dialogue Managers
    , or external story scripting tools

Bonus Points

  • Passion for story-rich adventure games
  • Inspired by animated storytelling and stylized game worlds
  • Prior experience on a vertical slice or narrative-focused demo