Unreal Developer
6 days ago
Draper, Utah, United States
Studio Zubio
Full time
Project:
Bunderkin: The Curse of the Ocular Eclipse
Type:
Contract (Oct–March)
Location:
Remote/Hybrid/InStudio
Start Date:
ASAP
About the Role
We're building a 6–10 minute playable vertical slice for
Bunderkin
, a whimsical, mystery-filled adventure game developed in Unreal Engine 5.
As our
Narrative & Cutscene Systems Developer
, you'll take the lead on building out in-game storytelling features—like triggered dialogue, character-driven interactions, and cutscene sequencing. You'll work closely with our narrative team, designers, and animators to bring scripted moments to life in a highly stylized and expressive 3D world.
Responsibilities
- Build interactive
dialogue and cutscene systems
using Unreal Blueprints - Implement
trigger volumes, story flags, and conditional interactions
across the vertical slice - Work closely with writers and designers to
sequence cutscenes
, camera moves, and blocking - Sync systems with character animations, voice lines, and facial performances
- Develop lightweight tools or workflows that support rapid iteration of scripted events
- Coordinate with the design and environment team to ensure storytelling moments integrate seamlessly into gameplay
Ideal Skills & Experience
- Proven experience with
Unreal Engine 5
and
Blueprint scripting - Experience implementing in-game cutscenes, dialogue events, or scripted sequences
- Understanding of narrative-driven gameplay structure
- Comfort working with animation timing, cinematics, and camera systems
- Excellent communicator and collaborator across disciplines
- Bonus: Familiarity with tools like Sequencer
,
Dialogue Managers
, or external story scripting tools
Bonus Points
- Passion for story-rich adventure games
- Inspired by animated storytelling and stylized game worlds
- Prior experience on a vertical slice or narrative-focused demo