Systems Software Engineer
10 hours ago
Systems Software Engineer (C++ / Rust) - Real-Time / Low-Latency Systems
We're partnered with a scaling engineering team building core software infrastructure used in high-reliability, timing-critical environments. The systems you'll work on interact closely with real hardware and require predictable execution under tight performance constraints. The environment suits engineers who enjoy low-level problem-solving, reasoning about timing, and understanding how software behaves when it meets the physical world. This is a technically demanding, ownership-driven role in a team that values clarity, rigor, and practical engineering judgment.
What They're Looking For
Responsibilities
- Design and implement
real-time system components
in
C++ (C++17+) and/or Rust - Develop
deterministic communication layers
across common hardware and sensor interfaces - Build and refine
scheduling and timing mechanisms
ensuring predictable, low-latency execution - Integrate software components with
embedded targets and external hardware systems - Work across teams to connect real-time workloads with logging, playback, and analysis workflows
- Profile and tune systems to handle
tight timing budgets
and eliminate performance bottlenecks - Contribute to testing and validation frameworks that ensure consistent behaviour under load
Baseline Experience
- 4+ years in
systems-level
or
embedded
software engineering - Strong understanding of
real-time constraints, concurrency, and deterministic execution - Comfortable working close to
hardware interfaces, interrupts, and I/O - Experience with
RTOS
environments or Linux tuned for real-time workloads
Useful, But Not Required
- Familiarity with control loops, hardware simulation, or HIL/SIL testing environments
- Exposure to time-synchronized networking, middleware, or data acquisition tooling
- Ability to debug across
multiple layers
(driver, kernel, runtime, distributed logging)
-
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