Systems Software Engineer

10 hours ago


New York, New York, United States UMATR Full time

Systems Software Engineer (C++ / Rust) - Real-Time / Low-Latency Systems

We're partnered with a scaling engineering team building core software infrastructure used in high-reliability, timing-critical environments. The systems you'll work on interact closely with real hardware and require predictable execution under tight performance constraints. The environment suits engineers who enjoy low-level problem-solving, reasoning about timing, and understanding how software behaves when it meets the physical world. This is a technically demanding, ownership-driven role in a team that values clarity, rigor, and practical engineering judgment.

What They're Looking For

Responsibilities

  • Design and implement
    real-time system components
    in
    C++ (C++17+) and/or Rust
  • Develop
    deterministic communication layers
    across common hardware and sensor interfaces
  • Build and refine
    scheduling and timing mechanisms
    ensuring predictable, low-latency execution
  • Integrate software components with
    embedded targets and external hardware systems
  • Work across teams to connect real-time workloads with logging, playback, and analysis workflows
  • Profile and tune systems to handle
    tight timing budgets
    and eliminate performance bottlenecks
  • Contribute to testing and validation frameworks that ensure consistent behaviour under load

Baseline Experience

  • 4+ years in
    systems-level
    or
    embedded
    software engineering
  • Strong understanding of
    real-time constraints, concurrency, and deterministic execution
  • Comfortable working close to
    hardware interfaces, interrupts, and I/O
  • Experience with
    RTOS
    environments or Linux tuned for real-time workloads

Useful, But Not Required

  • Familiarity with control loops, hardware simulation, or HIL/SIL testing environments
  • Exposure to time-synchronized networking, middleware, or data acquisition tooling
  • Ability to debug across
    multiple layers
    (driver, kernel, runtime, distributed logging)

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