Software Engineer V

2 weeks ago


Cupertino, CA, United States TalentBurst Full time

Job Description Job Description Position Title: Software Engineer V / Keynote Animation Software Engineer Location: Cupertino CA 100% Remote Interview Mode: Video Duration: 12 months Can be remote - must work PST hours Keynote Animation Software Engineer Job Summary Do you dream about seeing your graphics expertise shown off on a huge screen in front of an audience? Do you want your work to be used to introduce the next innovative Client product? Do you want the whole world or even a small classroom to say "ooh " when they see an animation you worked on? If so, come join the Keynote team We're seeking an enthusiastic software engineer to help design, implement, and optimize new animations for our custom animation rendering engine. It's a great opportunity to learn from a large team at Client, work in a huge codebase, and inspire millions of loyal customers. Key Qualifications Ability to visualize and implement high-level animation and graphical concepts Demonstrated experience with Metal, OpenGL, WebGL, Vulkan, or similar GPU API Experience with shaders (GLSL, HLSL, Metal shading language, etc.) Excellent communication skills Adaptable, quick learner Description Client's iWork animation team is responsible for Keynote's custom animation engine, and the builds and transitions that it powers. We're looking for someone to help improve the power, ease of use, and visual "wow " factor for millions of users on macOS, iOS, and the web. The ideal candidate is passionate about creating high-quality, high-performance, and visually engaging graphics and animations. Responsibilities include: Adding new features to the Keynote animation engine Profiling and optimizing performance of Keynote animations using state- of-the-art graphics techniques and research Keeping up with the latest best practices in graphics research and development Applying modern testing methodologies to a wide variety of animations and effects Education Degree in Computer Science or equivalent experience/skills Nice-to-haves Familiarity with computer graphics research (SIGGRAPH, GDC, etc.) Development experience with macOS or iOS (Xcode, Instruments, etc.) Experience with CoreGraphics and CoreAnimation Experience with RealityKit, SceneKit, Unity, Unreal, or other high-level 3D API Experience with low-level media APIs (AVFoundation, VideoToolbox, etc.) Experience with Motion, After Effects, or other animation editing tools Experience with scripting, unit testing, and automated testing Deep knowledge of GPU architectures Artistic or design background TB_EN ZR Company Description Founded in 2002 by three former Monster.com executives; TalentBurst is an award-winning full-service Staffing Firm working directly with Fortune 500 companies in the US and Canada. We specialize in Contract and Contract to Permanent roles across many industries and have direct/contractual relationships with all our clients. Please visit our website www.talentburst.com or come meet us at our offices in Natick, MA, Miami, FL, Christiansburg, VA, Vineland, NJ, Houston, TX & downtown San Francisco, CA Company Description Founded in 2002 by three former Monster.com executives; TalentBurst is an award-winning full-service Staffing Firm working directly with Fortune 500 companies in the US and Canada. We specialize in Contract and Contract to Permanent roles across many industries and have direct/contractual relationships with all our clients. Please visit our website www.talentburst.com or come meet us at our offices in Natick, MA, Miami, FL, Christiansburg, VA, Vineland, NJ, Houston, TX & downtown San Francisco, CA


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