Remote Experienced Instructional Designer

6 days ago

olathe, kansas, United States Torrancelearning Full-time





About the Role  





TorranceLearning  is leading the design and development of a large curriculum of self-paced  e l earning  (and some  vILT )  for a critical Federal agency initiative.  We’re   seeking  multiple experienced, practical, and fast- moving Instructional Designers to join a cross-functional team of developers, visual designers, and learning technology specialists.  





This work follows our LLAMA® Agile approach and a structured  iterative  lifecycle.  You’ll  typically lead early-stage design for one new module per wave while supporting modules in later stages—so  you’ll  need to be comfortable juggling parallel wo rk without dropping details.  





Note on tools:
 Development may occur in  dominKnow  Flow  (primarily)  or another modern authoring platform (e.g., Rise). You  won’t  be the developer in the tool, but you must understand the constraints and opportunities of responsive/mobile-first  development  so your design translates cleanly  into build-ready specs.  




Job Details  





  • Pay rate: $55–65/hour (1099)
  • Weekly hours:  ~ 15 – 35  hours depending on project phase and client response (hours are not guaranteed) .
  • Location: Remote; all work must be completed within the United States .
  • Collaboration hours: This project  runs  on   Eastern Time  business hours and requires daytime availability for real-time collaboration .
  • Travel is not  ; any client-required travel would be paid.
  • You must be able to secure Public Trust clearance  prior to contract start.    



How Delivery Works  





Work is delivered in waves using LLAMA® iterations: Skeleton → Alpha → Beta → Final.  





  • Wave model: You’ll  typically lead  Skeleton + Alpha design for one new module per wave, while  also  supporting Beta/Final updates  and review s  for prior modules.
  • Client reviews:  Formal review cycles occur at key phases; feedback may come from multiple reviewer groups.  



Deliverables by Phase  





  • Skeleton:  A learning  plan using Cathy Moore’s Action Mapping plus a  5 Moments of Need-style  workflow map  (what learners will do on the job) .
  • Alpha: A build-ready storyboard using our standardized  Word (. docx) template .
  • Beta /Final :   Developer-led build with iterative client reviews; IDs  remain  engaged as the “voice of the learner” and  supports  fi nal refinements.  




What  You’ll  Do  




Instructional Design & Content Development  





  • Design clear learning  objectives  and outcomes tied to job performance .
  • Partner with client SMEs to create module outlines and make sound instructional recommendations .
  • Apply adult learning principles and  T orranceLearning's  Learning Science & Experience (LSX) framework   to select the right treatment for each module .
  • Design practical application activities (scenarios, role-plays, simulations, decision-making practice) .
  • Write high-quality scripts for e l earning  voiceover and on-screen narration .
  • Write storyboards and scripts for video scenarios when needed .  



Elearning   Storyboarding (Core Output)  




Using our standard storyboard template, produce build-ready specs that include:   





  • On-screen text and voiceover script Interaction design and logic (including branching rules where applicable)
  • Accessibility notes and requirements
  • Media direction (what should be visualized, sourced, or created)
  • Knowledge checks/assessments aligned to objectives  



vILT  Design & Development (as needed)  





  • Design and develop  virtual instructor-led training ( vILT ) content  for  Microsoft Teams, including  s lide  decks ;   f acilitator and participant guides.
  • Coordinate with the team to ensure vILT  materials align with the broader curriculum and reuse content appropriately .  



Collaboration