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Camera Systems Engineer
2 months ago
At Apple, we're pushing the boundaries of what's possible with camera technology. As a member of our Camera Technologies group, you'll play a key role in designing and developing innovative solutions that enable our products to capture incredible photos and videos.
Key Responsibilities:- Develop GPU-based image simulation pipelines, including models for optics, sensor, and ISP.
- Design and maintain tools to generate large volumes of synthetic images on-demand.
- Characterize end-to-end (hardware and software) performance of features through simulation studies.
- Develop differentiable models for optics and sensors to train and optimize machine vision algorithms.
- Strong programming background in C/C++.
- Experience with at least one of the following GPU APIs: Cuda, OpenCL, Metal, Vulkan, OpenGL, DirectX.
- Experience with one or more of the following: rendering engines (Unreal-Engine, Unity, Blender, V-Ray, Mitsuba), image processing (NeRF, image-generative networks, computer vision), or related topics.
- Optics experience: imaging system design, lens design, computational imaging, or similar.
- Competitive base pay, with a range of $175,800 to $312,200.
- Discretionary employee stock programs, including restricted stock unit awards and the Employee Stock Purchase Plan.
- Comprehensive medical and dental coverage, retirement benefits, and a range of discounted products and free services.
- Reimbursement for certain educational expenses related to advancing your career at Apple.