Lead Sound Designer/Composer

4 weeks ago


Redmond, Washington, United States Nintendo Full time
Nintendo Software Technology Corporation Job Description

Nintendo Software Technology Corporation is a subsidiary of Nintendo Co., Ltd., the world's largest manufacturer and marketer of video games. Our mission is to design, develop, and deliver the best video games. We conduct research, use state-of-the-art equipment, and review methods of operation to continually improve the quality of our games. Each team member is valued and encouraged to participate in creating high-quality games.

We offer a welcoming and inclusive environment, and we're passionate about creating games that surprise and delight our customers. We're looking for an exceptional Sound Designer to support our Sound and Audio department. As the Lead Sound Designer/Composer, you will manage the audio team, directing the design, development, and implementation of all sound and music for Nintendo Software Technology. You will work closely with senior management to create and execute cross-organizational initiatives. The ideal candidate will have a background in music composition, the ability to create sound effects for games, and a willingness to learn and adapt to our style.

Key Responsibilities:
  • Lead the creation and implementation of music and audio for NST's products.
  • Coordinate and direct audio team members to determine the audio direction for NST's products.
  • Develop production plans and workflows for working with outside audio production vendors.
  • Work with counterparts at NCL to ensure audio quality meets Nintendo product standards.
  • Approve all sound design for NST's products, including music, sound effects, and voice recordings developed both internally and through external vendors as appropriate.
  • Develop and review timelines and resource projections for audio production with other managers.
  • Compose, arrange, and produce original music for NST's products.
  • Optimize the audio team's workflow in coordination with designers, artists, and software engineers.
  • Work with other managers at NST to improve game production pipelines.
  • Recommend hardware and software technology systems for audio production.
  • Apply professional expertise to review, analyze, and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
Requirements:
  • 10-15 years' experience in music and audio production and software development.
  • In-depth knowledge of principles and practices of music theory and audio production for software development.
  • Proven proficiency with current commercial audio production tools.
  • Prior experience with audio production management, including managing audio production personnel.
  • Analytical skills to plan and develop NST's audio production capabilities.
  • Ability to formulate strategies and develop policies in terms of audio productions.
  • Undergraduate degree in music production or audio engineering.
  • Advanced degree or additional certification in music or audio production a plus.
Eligibility:
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA, and includes a base salary range of $127,972 - $191,958 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

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