Technical Artist Specialist
1 day ago
Magnopus is a content-focused technology company founded by a team of Oscar-winning artists, designers, and engineers. We're passionate about creating rich experiences that unite the physical and digital worlds.
About Us
We're an experience-focused technology company dedicated to pushing the boundaries of what's possible. Our team consists of talented individuals from various backgrounds who share a common goal: to create innovative solutions that captivate audiences worldwide.
Responsibilities
We're seeking a skilled Technical Artist to join our Los Angeles team. As a key member of our Unreal and Unity development teams, you will be responsible for supporting environment and effects artists with shader development, content creation, and runtime performance. Your role involves collaborating with cross-functional teams, including game designers, developers, and art directors, to bring digital worlds to life in real-time.
Key Responsibilities:
• Provide technical expertise, advice, and solutions to environment, character, and UI artists.
• Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency.
• Research and suggest appropriate tools and processes for projects.
• Independently extract well-defined requirements from creative and artistic briefs.
• Set performance and memory objectives and establish testing methods.
• Understand quality/performance trade-offs and develop solutions that maximize both.
• Manage multiple concurrent tasks.
• Adhere to and contribute to technical art best practices, processes, pipelines, and tools.
• Conduct runtime performance reviews as needed and provide results and recommendations to individual contributors, leads, and management.
• Attend daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises.
• Create and maintain comprehensive technical documentation as needed.
Requirements
To succeed in this role, you should have expertise in one or more industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop, etc.) for creating 2D and 3D assets. Additionally, you should be proficient in optimizing real-time mobile, AR, and VR projects for performance. You should also be familiar with using in-engine performance tools to identify performance bottlenecks and have experience working with version control systems like Perforce or Git.
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