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Game Programming Adjunct Instructor
2 months ago
Full-time Faculty Opportunities
Full-time faculty opportunities will be advertised as openings arise. Listings are categorized by college/school and department. Candidates will be assessed at the college/school level for the position they are applying for. Unless specified by a closing date, positions will remain open until filled. Qualified candidates are encouraged to submit their applications.
Part-time Faculty Opportunities
DePaul University welcomes expressions of interest for a pool of qualified Part-Time Faculty to instruct courses across various disciplines in all 10 colleges and schools. Individuals may express their interest by submitting their credentials to any relevant posting. Listings are organized by college/school and department. Screening of individuals in the pool is ongoing, based on curricular needs and funding availability. Departments will reach out to candidates if they advance to the finalist stage for teaching specific courses. The pool will remain active until the closing date specified in the posting details; those wishing to stay in the pool beyond that time must reapply. All individuals in the pool will receive email notifications when the posting is closed.
Below are the details for the posting, including any supplementary documentation and questions to review before applying for the position or expressing interest in teaching. To apply for the position, please click the Apply for this Job link/button.
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Posting DetailsJob ID: 47765
College/School: Jarvis College of Computing & Digital Media
Responsibilities:DePaul's Jarvis College of Computing & Digital Media (CDM) is situated in a vibrant urban environment. CDM students hail from diverse backgrounds and cultures, thus the college is committed to recruiting and retaining a diverse faculty. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules may vary each quarter, and the college will collaborate with selected individuals to establish a quarterly schedule. While courses are not guaranteed, the college strives to provide ample notice regarding available courses. Applicants whose expertise aligns with course scheduling needs will be contacted for an interview.
The School of Computing (SoC) offers a range of undergraduate and graduate programs including Computer Science, Artificial Intelligence, Cybersecurity, Data Science, Game Programming, Health Informatics, Human-Computer Interaction, Information Systems, Information Technology, Intelligent Systems Engineering, Network Engineering and Security, and Software Engineering. Learn more about SoC at
Required Qualifications:Minimum qualifications include a master's degree in the relevant discipline, or 18 semester/27 quarter hours of graduate coursework in the discipline, or an undergraduate degree accompanied by a minimum of five years of demonstrated relevant professional experience. Exceptions may be made with the dean's approval.
The candidate must have proven experience in teaching within a diverse learning environment.
Special Instructions to Applicants:We offer undergraduate and graduate degrees in Game Programming.
The Bachelor of Science degree in Game Programming equips students with fundamental programming skills while emphasizing the interdisciplinary nature of game development. Gameplay programmers leverage their technical understanding of game mechanics to create engaging experiences for players. Throughout the program, students collaborate in interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study encompass level design, game scripting, computer graphics development, tool creation, game physics, and artificial intelligence programming.
The Master of Science degree in Game Programming is tailored for those seeking advanced knowledge in game programming, including real-time computing, computer graphics, and professionals transitioning into the game industry. Students delve into software engineering, computer graphics, artificial intelligence, animation, software architecture, and networking. The game programming curriculum addresses industry needs through specialized, topic-based classes. Courses blend theoretical knowledge with practical application, ensuring the content remains relevant and current. This combination of approaches enables students to grasp the connection between applied systems and the challenges they may encounter in their future careers.
Applicant Documents Cover Letter(1)C.V.(1)