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GPU Software Development Engineer
3 months ago
The GPU Validation Tools Team at Intel is an innovative team enabling Intel to deliver high quality GPU IP. Our team maintains a suite of software tools that enable validation of highly-parallel graphics architectures. As part of the team, you will work hand-in-hand with hardware designers, simulator engineers, graphics architects and validators to become an expert on the low-level functionality and interfaces of the graphics devices; you will own a critical piece of the graphics validation infrastructure and will have many opportunities to learn and grow every day.
You will be responsible for developing and maintaining software validation tools for highly-parallel graphics architectures. You will work with hardware designers, simulator engineers, graphics architects, and validators and will become an expert on the low-level functionality and interfaces of the graphics device. You will own a critical piece of the graphics validation infrastructure and will have many opportunities to learn and grow.
Scope can span the entire stack, from firmware and device drivers through APIs and the application layer, and may also include the tools, infrastructure, and technologies necessary to develop, profile, optimize, and productize Intel GPUs or graphics/GPGPU software solutions.
Responsibilities will include but not be limited to:
Working with graphics validation content generation tools used to validate integrated and discrete GPUs.
Own critical test validation infrastructure
Learning the graphics core architecture, including one or more of: 3D, blitter, media encode/decode, compute, display, virtualization, power management, CXL, IOSF
Software Development primarily using C++. Secondary usage of Python, Ruby and C#.
Maintaining team git repositories using git, cmake and gradle.
Design and deliver features and extensions in an Agile environment.
Interfacing with internal customers to develop and debug content.
Develops and/or validates software that enables Intel GPUs.
Behavioral traits:
Good interpersonal and communication skills.
Solving multiple multi-domain issues that are open at the same time
Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications:
Bachelor degree in Computer Science, Computing Engineering, Electronics or Electrical Engineering with 4+ years of experience, or Masters degree with 2+ years of experience
4+ years' experience with object-oriented software development, data structures, memory management, multi-threaded execution, and recursion
2+ years' experience with the following:
C++ language proficiency
Understanding of computer architecture (virtual memory, caching, multiprocessing, pipelining, etc)
Object-oriented software development, data structures, memory management, multi-threaded execution, and recursion
Advanced English level
Preferred Qualifications:
1+ years' experience with Vulkan or DirectX or OpenGL graphics development
3+ years of experience in validation and/or graphics
2+ years' experience with Linux (cmake, gdb, g++, execution, debug)
2+ years' experience with Windows (Visual studio, power shell, execution, debug)
1+ year experience with low level interfaces including PCI, CXL, IOSF
Work Model for this Role
This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. In certain circumstances the work model may change to accommodate business needs.