Graphics Software Engineer, Rendering

5 months ago


Olympia, United States META Full time

Summary: Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer. Required Skills: Graphics Software Engineer, Rendering - Reality Labs Responsibilities: Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture Building tools and pipelines for generating very realistic synthetic images Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery Building rendering subsystems for platforms such as Spark AR and Horizon Build a platform for cloud streamed games Document and support graphics features Write high-quality, performant, and maintainable code Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products Minimum Qualifications: Minimum Qualifications: Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD 6+ years of experience with C/C++ programming 6+ years of object-oriented and component-based design experience Problem-solving and communication skills Preferred Qualifications: Preferred Qualifications: Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience Knowledge of ray tracing, rasterization and linear algebra Experience with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal Public Compensation: $85.10/hour to $251,000/year + bonus + equity + benefits Industry: Internet Equal Opportunity: Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment. Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.



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