Unreal Engine Game Developer
3 weeks ago
We're looking for great gameplay developers that know: Unreal Engine, C++, Game Development, and Git.
You will implement major gameplay features, contribute to game design, prioritize projects, and coordinate with other developers on the team.
Example features you will work on: Procedural Biomes, Trade Professions, RPG Combat Classes, Mob AI, Farming/Food/Hunger system, and more.
Please include a link to your Unreal Engine gameplay portfolio when applying.
You should take this job if:
- Passionate about making and playing games
- Want to be a founding member of a company where you steer product design, technical architecture, and future growth.
- Want to have visible, critical impact on weekly releases.
- Enjoy minimal process and deciding what you build every week.
- Enjoy collaborating with other hard working teammates.
- Experienced with Unreal Engine.
- Portfolio demonstrates game development skills.
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Internship: Game Developer
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Technical Director Unreal Engine Expertise
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Technical Director Unreal Engine Expertise
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Principal Software Engineer
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Redwood City, United States Riot Games Full timeRiot Engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As a Principal Software Engineer, youll also dive into projects that focus on team cohesiveness and cross-team goals. Youll lead without authority and provide other engineers with a clear illustration of extraordinary engineering. As a...
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Principal Software Engineer
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Senior Game Developer
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Entry-level Gaming QA Tester
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Entry-level Gaming QA Tester
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Senior Frontend Engineer
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Culver City, United States Ellation Full timeSenior Platform Integration Engineer, Mobile Games WE HELP EVERYONE BELONG. IT’S OUR PURPOSE. Founded by fans, Crunchyroll delivers the art and culture of anime to a passionate community. We super-serve over 100 million anime and manga fans across 200+ countries and territories, and help them connect with the stories and characters they crave. Whether that...
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