Graphics Engineer V

1 month ago


Pasco, United States Ursus Inc Full time
JOB TITLE: Graphics Engineer V
LOCATION: Remote, West Coast - Seattle preferred
DURATION: 6 months
PAY RANGE: $91-101/hour
TOP 3 SKILLS:
  • C++ and Unity Experience Required, more the better
  • Shaderlab/Vulcan experience, GPU Rendering experience
  • Proven experience with Mobile Rendering or optimizing PC games to run on Mobile (FPS Games strongly preferred)

COMPANY:
Our client is a Fortune 500 multi-national technology company headquartered in Menlo Park, CA.

Job Description: You are a talented Senior Graphics Engineer looking to build the next generation of games. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.

- Strong communicator who loves the iterative technical and creative process
- Desire to understand a product holistically and contribute creatively
- Know when to be pragmatic and when to be blue sky
- Make engineering trade-offs that align with business objectives
- Possess wily and unconventional thinking
- Must embrace teamwork, as well as solve problems independently
- Eager to roll up your sleeves to make contributions outside of your specialty

Responsibilities

- Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
- Work closely with technical artists to create highly-productive content workflows
- Experience developing tools and workflows
- Extensive profiling and optimization experience
- Passion for graphics programming and staying on top of current technologies
- Proficiency in developing object-oriented software, with deep experience in one or more relevant languages (C++ or C#)
- Experience with the entire development life-cycle from concept to launching

Requirements

- 8+ years professional experience in software development
- 5+ years professional experience in Unity
- Strong experience in different approaches and systems design to achieve performance or quality goals
- Experience with modern API's and languages such as Vulkan, DX11, HLSL, GLSL, ShaderLab, and Shader Graph
- Extensive GPU and shader experience
- Strong 3D Math Skills

Bonus Points
- Strong background in AR or VR

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