Uncapped Games

3 weeks ago


Los Angeles, United States Tencent Full time

Work Mode:

Onsite

Responsibilities:

Description:

Seeking the opportunity to build a game from scratch and create a global impact? Uncapped Games is seeking a talented and enthusiastic Site Reliability Engineer to join our new AAA team. The ideal candidate is well-versed in operating and improving distributed online systems, eager to automate & optimize repeatable tasks, and enjoys constantly learning. With your help, we will build the foundation to launch an all-new IP in our quest to redefine the RTS genre

Perks:

Freedom to dip your toes into other disciplines and influence others beyond the boundaries of your role. Flexible remote work options based on project needs. Highly creative and collaborative start-up culture. Competitive pay and benefits.

What you’ll get to do:

Collaboratively design and implement infrastructure for a brand new fast-paced online RTS game. Implement key service solutions including logging, secrets management, and deployments. Collaborate with game development teams to execute release and live operations plans. Automate all the things - from deployments to testing, own the systems that reduce toil. Have the opportunity to flex into other areas of interest on the game development team.

Requirements:

What we are looking for: 4+ years of SRE, DevOps, or Infrastructure Operations experience in the games industry. Experience shipping and supporting a AAA, live service game. Comfortable building tools utilizing multiple programming languages. Ability to dive deep while troubleshooting to identify and fix root cause issues. Distributed system design & management experience (micro-services, high-availability). Experience with designing cloud-agnostic solutions (e.g., AWS, GCP, and Tencent Cloud). Relational and non-relational database systems experience (e.g., Redis, MongoDB, and MySQL). Familiarity with infrastructure configuration management tools (e.g., Terraform, Puppet, and Ansible). Experience with CI/CD tools (e.g., Jenkins, Argo CD, and Spinnaker). Understanding of time-series databases & metric collections systems used for monitoring (e.g, InfluxDB, Prometheus, and ElastiCache). Experience implementing and tuning actionable alerts for live service environments. Familiarity with visualization and aggregation tools (e.g., Grafana, Splunk, and Kibana). Experience with Linux and Windows. Excellent communication skills. Pluses: Experience establishing Service-Level Objectives for a live service game. Skills in Golang, C++, and/or C# programming languages. Experience designing and extending Kubernetes infrastructure. Experience securing systems at scale (e.g., SELinux, AppArmor, Nessus, and OpenVAS). Knowledge of networking and common diagnostic tools (e.g., tcpdump, WireShark, and netcat). Experience working with Unity3D or Unreal. Excitement for new tech trends.

Location State(s)

California

The base pay range for this position in the state(s) above is $79,200 to $224,440 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered. #J-18808-Ljbffr


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