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Tools Game Engineer

4 months ago


Redwood City, United States Electronic Arts Full time

Requisition Number:178085Position Title:Software Engineer IIExternal Description:Welcome toMaxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.Job SummaryMaxis is looking to source a talented engineer for an anticipatedfuture opening in the organization that can help us bring the next wave of simulation features to life. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. This engineer will work with multiple designers and engineers prototyping and shipping different features that expand the gameplay possibilities of Sims games. Most of the work will be done in C#, with the front-end being developed in WPF.Reporting to a Development Director, as a Tools Engineer, you will:Build tools that help create and manipulate a very large number of game tuning and assets that assemble to create rich player facing features.Implement developer facing editors that provide high impact visualization to manipulate game tuning and assets e.g. state machine editor, behavior tree editor, expression editor in C# and WPF.Work with the other game engineers and designers to implement a data-driven simulation system to author player facing behaviors in Unreal and C++.Author technical design documents detailing software requirements.QualificationsPlease note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.Bachelor/Master's degree in Computer Science, Computer Engineering or related field or equivalent work experience3+ years experience in a hands-on development role.1.5+ years experience building tools or applications in C# and WPF.Demonstrated technical abilities and experience developing systems in large code bases written in C# and C++.Experience with Windows platform and development tools.Experience building tools or applications that have a medium to large user base and that are used to manipulate complex or large amounts of data.Experience developing for large-scale live products. Products that are continuously updated to provide improved user experiences or expanded feature sets.Experience working in highly collaborative environments with diverse roles beyond engineering such as design, production, art and product management.Demonstrated user-first mentality and willingness to work through technical limitations to provide the best user experience possible.Strong communication skills.BonusExperience building and shipping AAA games in Unreal Engine.Experience building tools and plugins for Unreal or Unity Engines.Experience developing cross-platform games, tools, or applications e.g. for Mac, Console, Mobile.Experience working in large data-driven games or applications.Experience using static and performance analysis tools to profile and optimize the performance of C# desktop applications.Experience working with automated testing, unit testing, data and asset pipelines, and configuration management processes.Experience building features for games or applications that support a collaborative User Generated Content community.City:State:Community / Marketing Title:Tools Game EngineerCompany Profile:We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.EEOText:About Electronic ArtsEverything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.Days Open:0Can this position be remote?:1EEO Employer Verbiage:About Electronic ArtsWe exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers.We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.