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Lead Engineer VR Skydance
3 months ago
At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology, and storytelling is the passion that drives our agile studio of dedicated and talented game creators. Collaboration across all disciplines is vital to our success and is at the core of the inclusive culture we strive to foster every day.
We empower our employees to take ownership of the features they develop and create their own solutions when challenges arise. As our studio grows, we want to bring even more risk-takers, innovators, and diverse voices along for the ride as we continue to create the games that will defy convention and define the future of the medium.
Following the success of our first VR title Archangel, we elevated our ambition and tackled The Walking Dead universe in VR. The result was the 2020 genre-defining hit The Walking Dead: Saints & Sinners. We are currently working on several highly anticipated VR games for emerging platforms that we can’t wait for you to play.
Reporting to a Technical Director or Company Chief Technologist, the Lead Engineer will play a pivotal role in shaping the technical direction and ensuring the successful execution of a new game development project. Collaborating closely with the creative team, the Lead Engineer will lead a small group of engineers in designing, implementing, and optimizing game systems and features.
Responsibilities:
Work with members of a cross-discipline game development team to define technical requirements and ensure alignment with creative vision.
Architect scalable and stable solutions, considering performance and future expansion.
Implement best practices for coding, testing, debugging, optimization, and process.
Manage a team of engineers, assigning tasks, giving feedback and guidance to ensure team members deliver the requested features on time and at a high-quality bar.
Mentor other members of the engineering team to support their growth and skill advancement.
Maintain and troubleshoot the game engine and development environment to keep both in good working condition throughout development.
Drive innovation on the game project by introducing new technologies or discovering ways to push available technologies, including overseeing prototyping and working with the existing code base to develop gameplay.
Identify and mitigate technical risks, troubleshoot issues, and propose creative solutions to complex problems.
Involved in translating strategies into operational plans for the engineering team, proposing project benchmarks, assessing team capability, project scheduling, resource allocation, and enhancing production pipeline efficiency and team skills.
Foster a collaborative and inclusive work environment, promoting communication, teamwork, and knowledge sharing.
Requirements:
8+ years of professional and relevant engineering experience in a game development environment.
BS/MS in Computer Science or related field.
Shipped at least one PC or Console game in a Senior or Lead capacity.
Strong proficiency in C++ programming and object-oriented architecture.
Broad knowledge of all major aspects of game engines and their development environments.
Detail-oriented planner.
Experience with leading a small team through a complete development cycle on a game or major game component.
Strong personal communication skills, fostering open communication and collaboration among technical and non-technical team members.
Able to drive team prioritization and decision-making, bringing order to ambiguity and uncertainty for self and team.
Sound technical judgment in estimating task complexity.
Strong Pluses:
Experience with Unreal Engine 4 or 5.
PS5 or XBOX Series X experience.
Experience with VR development environments: Quest, PSVR, PC.
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