Graphics Software Engineer- Pipeline/Tooling, Reality Labs

4 weeks ago


Burlingame, United States Meta Inc Full time

Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting with others is at the heart of the metaverse, and we're the people helping to define what that means.Graphics Software Engineer- Pipeline/Tooling, Reality Labs (Avatars) ResponsibilitiesDevelop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performancePartner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architectureBuild tools and pipelines for generating very high quality digital representations of peopleWrite high-quality, performant, and maintainable codeCollaborate with cross-functional engineering teams to deliver innovative AR/VR productsDevelop and enhance real-time animation and AI systemsDocument and support graphics and tooling featuresMinimum QualificationsCurrently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.2+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhDBachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.2+ years of experience with C/C++ programming2+ years of object-oriented and component-based design experienceProblem-solving and communication skillsPreferred QualificationsExperience delivering AAA Games, working on Graphics subsystems, the Game experience, Tooling, Animation subsystems, or MiddlewareKnowledge of ray tracing, rasterization and linear algebraExperience with low level performance profiling and optimizationExperience with character animation and behaviorExperience implementing 3D graphics features such as lighting, effects, shaders and other low-level systemsExperience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or CyclesExperience with any of DirectX/Vulkan/OpenGL/MetalExperience with AI and/or AI tooling in a game development contextExperience with Unity and/or Unreal EngineExperience with Python, Lua and/or other scripting languages in a game development contextStart preparing Learn about how to prepare for your interview with our interview guide, tips, and interactive experiences. Visit interview prep



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