Marathon Gameplay Designer
2 weeks ago
We are seeking a highly technical, creative, and team-oriented Senior to Staff Gameplay Designer to join Marathons diverse Sandbox Abilities team. Our team is committed to crafting a rich sandbox environment that offers players a variety of unique paths to explore and craft their own personalized gameplay experiences.
As a Senior to Staff Gameplay Designer, you will work closely with the Design Team to craft a robust sandbox of gameplay systems, abilities, combat synergies and character content. You will collaborate with team members from other disciplines to drive a holistic gameplay experience. You will contribute to the design processes to ensure your work is the very best it can possibly be. Additionally, you will also work closely with other designers toward meeting the experiential needs of the players and markets.
RESPONSIBILITIES
Build compelling second-to-second gameplay experiences through character sandbox mechanics, especially 3C (Character, Camera and Controls) design
Collaboratively plan, design, and evaluate top notch abilities gameplay
Work with audio, effects, and animation developers to make in-game sandbox affordances clear to players
Support the work of cross-discipline teams to understand and execute on what is best for the game
Review the content of partner teams and skillfully work with them to revise and ensure consistent sandbox and gameplay experiences
Maintain Marathon IP quality, consistency, along with sandbox design principles while implementing Gameplay content
Ownership of features and development of design decisions with partner teams
Validation of gameplay features through Bungie IP and Franchise standards
REQUIRED SKILLS
Previous experience as a Sandbox Designer or Gameplay Designer on a AAA or large-scale game
Experience designing, documenting, and building combat and character systems
Intuitive understanding of how second-to-second action games work and why people play them
Excitement for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, no matter where they are
Ability to creatively align with the team and then take initiative locally and externally
Social intelligence, great interpersonal skills, and empathy for creative teams
Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
For Staff level candidates, in addition to the above skills, we are targeting:
Ability to operate autonomously while holding a creative vision
Ability to create plans and evaluations for meeting the experiential needs of the players and markets
Experience hiring, training, mentoring, and managing peer and junior designers
Experience delegating work or ownership of an area to peers
Ability to lead communication and why behind gameplay design decisions
Having wide
ranging experience, can use a variety of professional concepts in conjunction with Bungie objectives to resolve complex issues in creative and effective way
NICE-TO-HAVE SKILLS
Passion for PvP Design
Experience in Animation; able to talk anticipation, follow through, character and timing
Experience designing, documenting, and building weapon systems, damage systems, abilities, or any other sandbox system on any scale
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