Graphics Software Engineer- Pipeline/Tooling, Reality Labs
2 weeks ago
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting with others is at the heart of the metaverse, and we're the people helping to define what that means.
Graphics Software Engineer- Pipeline/Tooling, Reality Labs (Avatars) Responsibilities
- Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance
- Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
- Build tools and pipelines for generating very high quality digital representations of people
- Write high-quality, performant, and maintainable code
- Collaborate with cross-functional engineering teams to deliver innovative AR/VR products
- Develop and enhance real-time animation and AI systems
- Document and support graphics and tooling features
- Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
- 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- 6+ years of experience with C/C++ programming
- 6+ years of object-oriented and component-based design experience
- Problem-solving and communication skills
- 2+ years of technical leadership experience
- Experience delivering AAA Games, working on Graphics subsystems, the Game experience, Tooling, Animation subsystems, or Middleware
- Knowledge of ray tracing, rasterization and linear algebra
- Experience with low level performance profiling and optimization
- Experience with character animation and behavior
- Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
- Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
- Experience with any of DirectX/Vulkan/OpenGL/Metal
- Experience with AI and/or AI tooling in a game development context
- Experience with Unity and/or Unreal Engine
- Experience with Python, Lua and/or other scripting languages in a game development context
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