Tools Engineer

3 weeks ago


Los Angeles, United States NxT Level Full time

Our client is looking for a Tools Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and graphical tools.

What are the responsibilities? Develop and maintain tools for terrain and graphics within our game engine. Ensure that our terrain and graphical tools are efficient and scalable, supporting a smooth experience across a range of hardware. Collaborate with artists and designers to create powerful, user-friendly tools that facilitate the creation of detailed, dynamic game environments. Implement and optimize rendering techniques for terrain and environmental effects. Work on procedural generation systems for large-scale landscapes.

What are the requirements? 1+ Shipped AAA MMO or Multiplayer Online title. Bachelor’s degree in Computer Science, Game Development, or related field. Proficient in C++, C#, or Python with strong understanding of software engineering principles. Experience with customer game engines or a desire to build a custom game engine. Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). Solid mathematical skills, particularly in linear algebra and geometry. Experience with terrain generation and manipulation techniques. Familiarity with performance optimization in game development. Strong problem-solving abilities and a keen eye for detail. Excellent collaboration and communication skills. Passionate about game development and creating immersive game worlds.

Nice to Haves: Experience with real-time networked game systems. Knowledge of AI programming in game environments. Knowledge of Voxel Systems Previous work on MMO or large-scale open-world games. Contributions to open-source game development projects or personal game projects. Experience with cross-platform development.

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