Senior Technical Artist

4 days ago


Chicago IL, United States DISBELIEF Full time

Job Title: Senior Technical Artist
Type: Full time

Who We Are : Disbelief is a game development studio focusing on contracting and consulting services. Weve worked with both AAA and independent studios to help their projects ship. Notable projects weve worked on include Gears of War: Reloaded, Borderlands 4, Minecraft, Tiny Tinas Wonderlands, Gears Tactics, and Pacific Drive .

At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. Disbelief is a place to puzzle out the solutions to cutting-edge problems for industry leading projects, but also a place where people can grow their careers and skills as valued members of a stable and close-knit team.

Currently, were looking for a Senior Technical Artist. This opportunity is for a full-time position in Boston, MA or Chicago, IL. Senior Technical Artists at Disbelief are leaders and key contributors on their project. They act as a bridge between the technical and artistic aspects of game development, empowering programming, art and design to achieve more than either could on their own. As a Senior Technical Artist, you will be a key in investigating and solving difficult performance problems while maintaining visual quality. You will work in a variety of areas including modeling, materials, texturing, animation, FX, gameplay, UI, as well as building art tools to improve workflows.

Solve technical problems from an artists point of view
Diagnose and solve performance problems while championing visual quality standards
Act as a primary bridge between art, engineering and gameplay teams
Continue to explore new software and techniques, including novel solutions
Make improvements to existing pipelines as part of a team
Estimate the time it takes to complete tasks with a big picture of the project schedule

Degree in Art, Tech Art,or equivalent experience
~ Formal training and professional experience writing code/script
~ 5+ years of game industry experience as a tech artist
~One shipped Unreal engine title
~ Experience working on at least one AAA or equivalent project
~ Experience with version control with Perforce, Git, or equivalent on multiple projects
~ Shipped AAA quality technical art
# Gameplay, tools, and pipeline scripting
# Relocation Assistance: Hybrid : Senior Technical Artists are in the office based on project needs, but can sometimes work from home. Some of our projects require access to physical infrastructure.

We are an E-Verify employer.

Technologies: Our DCC tools vary depending on the project, but will typically involve a combination of Houdini, Blender, 3ds Max, Maya, Substance, Photoshop. Our real-time work often requires knowledge of animation, physics, material and particle systems. Primarily we work with Unreal Engine, but we also work with custom game engines. Scripting in Python, Maxscript, Mel, Javascript, C# and Unreal Blueprint is often required to solve pipeline and workflow problems.

This includes, but is not limited to, experience and skills, comparable jobs in the industry/geographical area, and relocation benefits. Therefore the upper end of the shared salary range is oftentimes dedicated to those who showcase strong performance in the role.



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