Senior Technical Artist
1 day ago
Hey all If you are interested in being a portfolio reviewer for one of our sessions, please fill out this google form . Once we see how many people are available for what times, we’ll schedule the sessions (separately in North American and European times).
The only qualification to be a reviewer is to have been professionally employed as a TA for at least a year, and to be willing to give some time back to the community. Pitch in and help out the next generation
At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Foothill Ranch, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
What We Need:Do you prize efficiency, productivity, and the happiness that comes from helping a team do their best work? Do you love the technology of computer graphics, games, and animation? Have experience building tools, rigs, workflows, and pipeline optimizations that make the creative work of game development even more fun than it already is?
Our Austin studio is looking for a Senior Technical Artist to join our Tech Art team. You will grow and develop in many different areas, learning from a highly skilled team while working on cutting-edge technology. We are open to candidates from all industries who have a passion for games. A list of qualifications is provided below, but please do not hesitate to apply if you don’t meet 100% of the qualifications.
What You’ll Do:- Build and maintain technologies associated with art pipelines and workflows
- Collaborate with Art and Engineering to drive research, identify new workflows, technologies for improved pipelines, and streamlined creation processes
- Solve technical issues related to rigs, animations, hair and cloth simulations, and performance capture
- Establish and implement naming conventions within assets, tools, and workflows
- Collaborate with other technical artists daily to find opportunities for improved workflows and tools
- Partner with the engineering team to ensure build stability, and to ensure that memory and performance budgets are being maintained
- Mentor other artists as needed
- Learn from and grow with some of the top talent in the industry
- 5+ years in the games, film, or animation industries
- Proficiency with Python/C#/C++
- Fluent in Maya with significant experience in animation, rigging, shaders along with MEL Script/Maya API experience
- Experience with cloth and rigid/soft body physics setup for characters, including collision volumes
- Experience with Substance Painter/Designer, Photoshop, Perforce, and Confluence
- Experience researching, piloting, and rolling out new techniques
- Interest in gaming platform limitations and advantages
- Ability to turn creative aspirations into achievable realities
- ShotGrid experience preferred but not required
- Love for video games (not just ours)
Closed on Aug 1
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