Audio Systems Engineer IV
1 month ago
Audio Systems Engineer IV
Onsite
Summary:
Our company brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today. In particular, the Research Audio team is focused on two goals; creating virtual sounds that are perceptually indistinguishable from reality, and redefining human hearing. These two initiatives will allow us to connect people by allowing them to feel together despite being physically apart, and allow them to converse in even the most difficult listening environments.
We are looking for a Audio Systems Engineer to build signal processing prototypes, conduct acoustic measurements, calibrate recording and playback systems, process acoustic data, and assist auditory perception experiments, and develop relevant methods and tools leveraging scientific coding skills and expertise in audio signal processing, audio hardware systems, machine learning, and acoustics.
Responsibilities:
- Work side by side with research scientists to optimize and integrate cutting edge research into prototypes that demonstrate value and guide roadmaps of future AR/VR products.
- Develop prototypes, systems, and user interfaces, for audio signal processing using MaxMSP, Python, and MATLAB.
- Analyze and improve the performance of data acquisition systems for audio research.
- Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural trade offs required to rapidly deliver software solutions
- Write clean readable code, debug complex problems that span systems, prioritize ruthlessly and get things done with a high level of efficiency.
- Write technical reports describing research results and methodologies.
Minimum Requirements:
- Bachelor’s degree in a relevant technical field with 3+ years of industry experience in audio technology development, or equivalent combination of education and experience
- 3+ years experience in building audio or VR prototypes.
- 3+ years of programming experience in MaxMSP and Python or MATLAB for audio applications.
- Strong understanding and experience in audio signal processing.
Preferred Qualifications:
- Expertise in real-time audio coding in C/C++
- Expertise in psychoacoustics, auditory perception, spatial audio, room acoustics, and physical acoustics
- Experience using PyTorch or other machine-learning frameworks
- Experience with prototype hardware devices
- Experience with motion tracking systems
- Experience with large-scale automated data collection and analysis
- Experience designing and setting up acoustic laboratory spaces
- Experience with live sound, studio recording, and/or physical acoustic setup
- Experience working in cross-functional, inter-disciplinary environments
- Demonstrated ability to produce high-quality technical reports and/or publications
Pay range is $75 - $80 per hour with full benefits available, including paid time off, medical/dental/vision/life insurance, 401K, parental leave, and more. Our compensation reflects the cost of labor across several US geographic markets. Pay is based on several factors including market location and may vary depending on job-related knowledge, skills, and experience.
THE PROMISES WE MAKE:
At Crystal Equation, we empower people and advance technology initiatives by building trust. Your recruiter will prep you for the interview, obtain feedback, guide you through any necessary paperwork and provide everything you need for a successful start. We will serve to empower you along the way and provide the path for your professional journey.
For more information regarding our Privacy Policy, please visit crystalequation.com/privacy.
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