Lead Level Designer

4 weeks ago


Remote, Oregon, United States Mob Entertainment Full time

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". Poppy Playtime is one of hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, Poppy Playtime had 7.5 billion views of Huggy Wuggy videos on YouTube.


We are taking our games to the next LEVEL

Are you a creative and experienced game enthusiast who is looking for an opportunity to make a real impact? Mob Entertainment is looking for a Lead Level Designer to join our team and take charge of the design for games. We are looking for a passionate and driven individual who is excited to bring our projects to life. You must have a proven track record in game level design as well as in-depth knowledge game mechanics. The ideal candidate will have an eye for detail, a creative vision and the ability to work in a fast-paced environment.If you have a passion for independent games and have the qualifications we're looking for, we'd love to hear from you

WHAT YOU WILL DO:

  • Collaborate with the creative team to conceptualize and design levels for video games
  • Develop level layouts and gameplay mechanics in Unreal Engine
  • Create levels that are both visually appealing and challenging to play
  • Test and refine levels to ensure they meet high-quality standards and player satisfaction
  • Work closely with artists, programmers, and other team members to ensure cohesive game design
  • Continuously adapt to changing workflows and development processes
  • Stay up-to-date on the latest trends and technologies in the gaming industry
  • Design gameplay levels, systems, and game mechanics
  • Work on new game ideas, work with other game designers on improving/finalizing their ideas.
  • Collaborate with writers to ensure narrative/story elements complement and support the game design.
  • Identify, offer feedback/solutions, and iterate on existing game design shortcomings.
  • Clearly communicate updates and concerns to their manager.
  • Transform high-level ideas into accurate, intelligible, and quantified specification.
  • Routinely collect feedback from user-testing, the development team and design management.
  • Identify solutions to expressed problems that won't negatively impact other systems or mechanics.

WHAT YOU NEED:

  • 5+ years industry experience.
  • Bachelor's degree in Game Design, Computer Science, or related field


  • Strong understanding of game mechanics and level design principles


  • Proficient in Unreal Engine and relevant software such as Maya or 3DS Max


  • Experience designing levels for video games


  • Excellent communication and problem-solving skills


  • Ability to work collaboratively in a team environment


  • Knowledge and experience with C/C++ or Blueprint scripting language

#LI-Remote


Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person's merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to



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