Graphics Software Engineer
3 weeks ago
Key Qualifications
- We are looking for candidates with relevant coursework in Computer Graphics or Machine Learning and Computer Architecture.
- Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML.
- Familiarity with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
- Familiarity with C++ programming.
- Knowledge of continuous integration systems, automated build systems, and regression systems is a plus.
- Strong communication skills are a pre-requisite as you will collaborate with multiple groups.
Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, and Manufacturing. Core responsibilities of this highly collaborative role are: - Developing critical workloads for graphics core verification. - Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues. - Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
Education & Experience
We are looking for candidates with a minimum of a B.S. degree and 0 years of experience.
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