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Principal 3D Environment Artist
3 months ago
3D Environment Artists at Riot channel their knowledge of concepting, modeling, and texturing to tell stories through visually compelling environments. Working within both design and technical constraints you will build optimized environments that enhance the purpose and mood of the game. Your craft expertise and eye for structure, form, shape language, and design will help build fantastic new worlds for our players to explore. As a senior member of the team, you will help mentor your fellow team members to raise the quality bar and game developer knowledge.
As Principal 3D Environment Artist for Maps on VALORANT, you will create environment assets for Maps, ensuring its cohesion in style and quality supports VALORANT art direction. You will partner closely with your cross-discipline team to deliver iconic, creative, and resonant experiences that amplify competitive gameplay for players. You will report into the Maps Art Director.
Responsibilities
Establish the craft quality bar for the look and feel of 3D environment assets ranging from hard surface structures to organic foliage, including the technical requirements needed to realize the VALORANT IP in new and creative waysUse your understanding of optimized systems for asset creation, taking into account efficiency, speed, and cross dependencies,to ensure the art is within technical performance targetsInterpret and push concept designs to the next level while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay constraints Navigate creatively ambiguous problem spaces through artistic discovery & rapid iterationsInfluence different development techniques that allow for rapid content creation at scaleIdentify opportunities for improvement in the production pipeline and collaborate with tech art to develop tools and workflowsActive member of craft community that often leads meetings and initiatives to level up members of craftMentor and develop artists at all levels through workshops and detailed documentation.Required Qualifications8+ years of relevant industry experienceHas shipped levels on at least 1 First Person ShooterExperience working with modern game engines such as Unreal, Unity, or proprietary technologiesExpert experience in modeling, sculpting, texturing and materialsExpert experience in programs such as Maya, Zbrush, Substance Painter/designer, and PhotoshopDesired QualificationsDevelopment experience creating materials and PBR assets within modern game engines (Unreal, Unity, etc)Deep knowledge of the VALORANT IPFor this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your roleOur Perks:Riot has a focus on work/life balance, shown by our open paid time off policy, in addition to other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner and children, and a 401k with company match. Check out our benefits pages for more information.Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.