Senior Software Engineer

1 month ago


Orlando, Florida, United States Electronic Arts (EA) Full time

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL hockey, and EA SPORTS UFC.

The Senior Physics Engineer we're looking for will have a wide gamut of applied research experience with large world physics techniques and technologies. You excel at implementing novel solutions to complex real-time physics challenges and know how to strike a balance between quality and performance. You have mastered real-time rigid body simulation but understand its limitations, and you have ideas about how to improve upon it.

Your Responsibilities:

  • Be an expert in the engine's physics capabilities, working closely with the animation, design, tech art to optimally use the feature set for gameplay and world building.
  • Inspire technical innovation and improve the physics engines capabilities
  • Work closely with QA and technical leadership to ensure the stability and accuracy of physics systems by identifying, communicating, and resolving defects
  • Lead and participate in design and code reviews
  • Investigate and adopt new game technologies, practices, tools, and systems

Your Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 10+ years experience in software development with a strong C++ focus.
  • Excellent math skills
  • Experience with advanced physics tools/middleware
  • Experience with Frostbite, Unreal or Unity.
  • Experience applying physics technology to character features and world building
  • Experience developing complex physics based systems for published games with at least one shipped title
  • Experience developing in and debugging multi-threaded/concurrent architectures.
  • Experience working with Microsoft, Sony, or Nintendo game consoles.
  • Experience working with iOS and Android.
  • Experience with large scale game services
  • Experience with Visual Studio and knowledge of debugging tools.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.



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