LiveOps Producer
3 months ago
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA 2K, renowned BioShock, Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR 2K
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply
What We Need2K is looking for a Live Ops Producer to join the publishing team focused on a new AAA IP.
The Live Ops Producer oversees and coordinates the publishing components that directly impact the development of the game. A Live Ops Producer is a player-obsessed leader, capable of taking charge of a feature, product, or external team and unifying the project or group to work towards a specific set of goals. This role requires the management of multiple moderately sized projects or workstreams on a single AAA product, particularly those directly focused on publishing's needs for the development studio. In conjunction with the rest of the Operations team, the Live Ops Producer is ultimately responsible and accountable for aiding in the ongoing live operations of the game in a timely manner and to a high degree of quality.
What You Will Do- Establish, maintain, and improve relationships and mutual collaboration with an internal development studio and publishing support teams such as legal, localization, QA, Marketing, etc.
- Build project workback schedules, plans, and related tracking artifacts to help guide both the studio and publishing teams.
- Ensure projects are set up for success in hitting quality targets through deep collaboration with both studio development and publishing Quality Assurance teams.
- Develop product and feature budgets and schedules and maintain forecasts of the budget, anticipating, identifying, and resolving overruns with studios, outsourcing partners and other 2K publishing departments.
- Apply industry best practices for live service development and operations.
- Serve as an advisor and counselor to both the Game Operations Lead and Head of Operations.
- Serve as advisor and counselor to other Operations and Production team members.
- Coordinate with industry first-parties (Sony, Microsoft, Valve, etc.) to shepherd projects throughout their certification and release management lifecycle(s).
- Coordinate with internal support partners, such as Marketing, Localization, Ratings, Legal, QA, Product, Analytics and User Research, to ensure alignment and timely execution of milestone deliverables.
- 3-5+ years of experience in internal or external game development or publishing.
- 2-3+ years of experience working on a Live game or service.
- Experience building and managing relationships with studios, vendors, internal teams, and other external resources.
- Excellent communication skills (verbal and written), time and project management skills.
- Ability to assess quality and foresee development challenges during the various phases of product development.
- Ability to identify areas of mis-alignment between cross functional teams and develop strategies to resolve in a timely manner.
- Expected to identify and then take ownership of any responsibilities that lie within the scope of the project and are not currently assigned.
- Must demonstrate strong fiscal sense, in leading budget and scope expectations both within the team and to executive management.
- Experience with AAA products.
- Experience shipping console & PC or mobile titles and detailed knowledge of those platforms.
- Highly knowledgeable of game industry trends.
- Passion for multiplayer online video games.
- As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need a reasonable accommodation.
The pay range for this position in California at the start of employment is expected to be between $87,400 and $130,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use accounts.
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