Character Technical Artist
4 weeks ago
Job Title: Character Technical Artist.
Location: Sunnyvale, CA (hybrid)
Duration: 6 months on W2 (40hrs per week for 2 months & later 20 hr. per week)
Pay Rate: $35 to $42 per hour on W2
Job Description:
Play a role in bringing Client technology to the world. We are looking for a hardworking, dedicated, and results-oriented 3D Tech Artist. You would join a team building simulation art assets. Client is where individual imaginations gather together, committing to the values that lead to great work.
Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something — you'll add something.
Description
As a Character Tech Artist in the AIML Simulation group, you will have an opportunity to be part of an innovation-focused organization within Client that is developing simulations and generating synthetic data.
You will be able to work on highly ambitious, high-reward, and impactful simulation projects.
This team has a strong focus on enabling AIML-based features and products.
Our ideal team member is fearless when it comes to trying new things and is willing to iterate on ideas.
We value team members who can quickly prototype, iterating all the way to high-quality implementations.
Moreover, we value team members who can collaborate effectively with cross-functional teams across the organization.
Responsibilities
● Create detailed character models in a realistic style, including meshes, materials, blend shapes.
● Work with pipeline and asset generation tools to generate and vary character models. Collaborate on improving the tools.
● Assist in bringing new rendering techniques and materials generation techniques into our pipeline
Minimum Qualifications:
● At least 2 years of experience working as a Character Modeler in animation, VFX and/or video games
● Skilled at modern human character modeling:
○ Digital sculpting, modeling, simulating, and command of mesh topology.
○ Understanding of shading, lighting, structure, texturing and materials.
○ Deep knowledge of anatomy-based character rigging, deformation, motion, and etc.
● Experienced Maya user
● Experience with Maya, Houdini, or other DCC's programming APIs
● Intermediate to high level Python for data creation and usage in formats like JSON NICE TO HAVE:
● Expertise in using/extending/designing digital asset pipelines that can handle large-scale character generation and customization such as for feature films and games.
● Experience with hair/fur systems (e.g., XGen, Houdini Groom)
● Familiarity with USD format and tools
● C++ programming experience
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