Adjunct Faculty – User Research Instructor
4 weeks ago
Adjunct Faculty – User Research Instructor (Evergreen)
Position: Adjunct Faculty – Department of Design
Reports to: Design Department Chair
The Department of Design at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty – User Research Instructor to help teach the next generation of designers. Join the pool of vetted faculty adjuncts for future adjunct instructor positions. Help students develop the necessary skills to succeed in the field of user research for games.
The Department of Design faculty who teach these topics are themselves subject matter experts who bring decades of first-hand industry experience from the world of mobile games, PC/console games, tabletop games, user research, and more. They help students learn design thinking and how to solve problems from the vantage of the end user, creating more seamless and engaging experiences in the process.
Design courses at DigiPen cover a multitude of sub-disciplines within the broader practice of professional game design and development. Most of these courses fall into one of six design specialization tracks — systems design, level design, user experience design, narrative design, technical design, and user research.
After completing the application process, you may be invited to participate in the interview process. If accepted, you will be added to our pool of pre-approved adjuncts. The Department of Design hires adjunct faculty from the pool of pre-approved adjuncts each semester on an as-needed basis.
This is an ongoing posting. For more information about DigiPen’s offerings, visit:
Current Courses | DigiPen
Essential Functions/Duties
Teach introductory and upper-division courses in User Research in accordance with departmental policies and assigned class schedules (evening classes available)
Focus on understanding user behaviors, needs, and motivations through observation, task analysis, and other feedback methodologies. DigiPen projects tend to be game-focused, but UR experience in any field or medium is valuable.
Demonstrate design and analysis techniques
Grade, critique, and input assignment feedback on a weekly basis to the learning management system (Moodle)
Organize class activities, demos, and assignments
Relate assignments and tests to learning outcomes
Manage Student Teaching Assistants, if required; supervising their punches and reviewing their weekly hours
Provide input, create, and improve course materials
Offer weekly office hours
In-person teaching, with online classes when necessary, in Redmond, WA
Minimum Qualifications
Bachelor’s degree in any field or equivalent.
5+ years of professional design experience (for example, 2+ shipped titles, published works, published research projects, or other body of work)
Lecture experience, including professional talks or panels at conventions or events.
Excellent interpersonal and communication skills
Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
Ability to accommodate different learning styles and special needs
Preferred Qualifications
Bachelor’s degree or equivalent in Design, Psychology, Communications, Interactive Media, or a related field.
10+ years of experience, including design lead positions, with the ability to apply the skills of the area of specialization.
Shipped titles on different platforms and media
Instructor experience in a college setting, or other teaching experience.
Salary Range:
$5,184 – $8,709 per term, depending on credit hours, class size, and faculty rank
Not benefits eligible.
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