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Lead Software Engineer, Tools

3 months ago


Irvine, United States Blizzard Entertainment Full time

Team Name:

Diablo IV
Job Title:
Lead Software Engineer, Tools | Diablo IV | Irvine
Requisition ID:
R023250
Job Description:
The minions of hell are growing stronger…

Join us as we write the next chapter in the Diablo universe Diablo IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Come work with us, and together we’ll create something amazing. Our team of passionate developers is growing.

The Diablo IV Tools Team is seeking a talented, motivated, and experienced Lead Software Engineer to help evolve our sophisticated toolchain and the tools discipline itself. Through direct collaboration with other disciplines, you and your team of tools engineers will be empowering artists, designers, and programmers to evolve the world of Diablo IV.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.

Responsibilities
Manage a team of Tools Engineers; support their career growth and be their biggest advocate.

Be a champion for the team, the project, and the technology.

Foster a positive culture and strong sense of teamwork for the tools team.

Provide technical leadership and uphold the strategic development of the tools.

Forge strong relationships with the creative disciplines to understand and prioritize development initiatives.

Uphold the standards of the team; including technical design, coding standards, development process, and the tool's user experience.

Minimum Requirements
7+ years of experience developing tools in a large-scale production environment.

A demonstrated ability to drive technology efforts through an entire development lifecycle.

Excellent people skills and a strong service-oriented attitude.

Strong verbal and written communications skills to collaborate with, and advocate for non-technical users.

A passion for supporting people and their growth.

Extra points
Experience with C#, C++, .NET, and WPF.

Bachelor’s degree or equivalent in computer science or similar field.

Experience with MVVM, IOC, and other principles and patterns common in large desktop applications.

Experience writing and debugging asynchronous and parallel programs.

Strong interest in the technology that powers high-performance applications and games.

Enthusiasm for and strong fundamentals in UI and UX design.

Experience supervising or directing engineering teams.