Senior Character Artist
1 month ago
Senior Character Artist - Oculus Studios/Armature Responsibilities:
- Create highly detailed characters, creatures, and props that are accurate to concept art and run at desired performance specifications in Unreal
- Work with the Creative Director to define and drive the visual style for characters overseeing implementation on a daily basis from internal artists and external teams
- Work with Concept Art, and Tech Art and Production to prove out and establish visual guides for characters for internal and external art teams to work from
- Translate concept art and design ideas into optimized, efficient, and polished 3D models
- Clearly communicate updates and concerns with team members and artists
- Participate in research and development of the latest tools, shaders, technology, and workflows
- Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others
Minimum Qualifications:
- 5+ years industry experience as a Character Artist or 3D Artist, with an emphasis on Texturing and Shading
- Shipped at least one AAA title as an a Senior Character Artist
- A portfolio that demonstrates characters in a variety of styles ranging from realistic to stylized
- Expert knowledge of Maya, Photoshop, Substance Painter/Designer, Marvelous Designer, and ZBrush (or highpoly authoring equivalents)
- Experience creating Substance templates for consistent character creation and outsourcing
- Highly proficient in authoring materials and custom shaders in Unreal for Character creation
- Experience creating organic as well as hard surface models
- Experience creating low-poly models with UV optimization and proper edge flow for optimal deformation in animation
- Understanding and practical application of principles of anatomy, scale, proportion, silhouette, and color theory as it applies to characters
- 5+ years experience implementing 3D work into Unreal or other game engines
- Experience with current game-art pipelines and methodologies
Preferred Qualifications:
- Experience working with outsourcing teams on a large scale project
- Experience creating art for VR/AR
- Experience figure drawing, sculpting, and other traditional fine art skills
- Experience modeling for FACS
- Experience creating key art or compositions using a variety of software
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.
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