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Research Design Prototyper

1 month ago


Redmond, United States Facebook Full time
At Reality Labs Research (RL-R), our goal is to explore, innovate and design novel interfaces and hardware subsystems for the next generation of virtual, augmented, and mixed reality experiences. As a Design Technologist in Reality Labs Research, you will work closely with a team of Engineers, Designers, and Researchers to bring prototypes of emerging technologies to life. You will collaborate cross-functionally to design and build prototypes that help define the future of interaction in augmented & virtual reality. Your work will be used in user research studies, technology demos, and proof of concept prototypes. The ideal candidate is a highly creative individual who has expertise in 3D interactive experiences and proficiency in Unity and Unreal.

Research Design Prototyper Responsibilities:



  • Envision, design, and develop interactive approaches that showcase research outcomes for advanced prototypes and user experiences
  • Support the realization of research outcomes into Unity through reusable tools and extensible plug-ins
  • Clearly articulate prototyping decisions to a vast set of internal stakeholders and contribute to strategic decisions with engineering and research teams
  • Write clean readable code, contribute reusable modules, prioritize and get things done with a high level of efficiency
  • Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving


Minimum Qualifications:



  • 5+ years of experience in Prototyping, Game Development, or related areas
  • 3+ years experience working with Unity, including working with 3D assets and external tools (DLLs), and developing plug-ins, or equivalent
  • Portfolio featuring examples of MR prototypes, and/or MR experience design work
  • Experience building and iterating on prototypes in short design cycles
  • Experience leading projects in multi-disciplinary collaborations


Preferred Qualifications:



  • Experience with Unity and Unreal Engine
  • Strong understanding of the principles of human-centered design
  • Experience working with research scientists
  • Experience with hardware prototyping (e.g. Arduino, Raspberry Pi, BeagleBoard)


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