Unity 3D Artist

3 days ago


Phoenix, United States S2RC Full time

Company Description

Stone Solutions + Research Collective (S2RC) is a human systems, engineering services, research, and training firm specializing in bringing emerging and disruptive technologies into the defense market space. S2RC is staffed by seasoned technologists and defense professionals with extensive networks and decades of experience in the defense industry. As a service-disabled veteran-owned and certified 8(a) company, S2RC is dedicated to providing targeted solutions for customers by collaborating on projects and implementing industry-leading technologies.


Role Description

S2RC is seeking a skilled Unity 3D Artist to join our innovative team. In this role, you will be responsible for creating realistic and accurate 3D models, digital twins, and immersive simulations for use in Unity. Your work will directly support S2RC’s initiatives in human systems integration, engineering services, and defense-focused training and research. This is an exciting opportunity to contribute to high-impact projects that blend art, technology, and innovation.


Key Responsibilities

3D Asset Creation:

o  Use photogrammetry, 3D scanning, and other digital twin techniques to capture high-quality base models of in-house equipment.

o  Refine and enhance models to meet technical and visual requirements, ensuring accurate geometry, textures, and details.

o  Develop interactive HMI elements (e.g., buttons, knobs, sliders, and displays) for real-time applications in Unity.


Interactivity Integration:

o  Build models with functional, interactive components designed for Unity’s input systems (e.g., button presses, knob rotations).

o  Collaborate with Unity developers to ensure interactive features integrate smoothly into applications.


Optimization: Optimize assets for performance, focusing on efficient polygon counts, LOD setups, and texture resolution for real-time rendering.


Collaboration: Work closely with engineers, developers, and subject-matter experts to ensure asset functionality aligns with project requirements.


Photogrammetry Processing: Process raw photogrammetry data into usable 3D models, including cleaning, retopologizing, and texturing.


Documentation: Maintain organized documentation on asset creation workflows, photogrammetry processes, and interactivity standards.


Qualifications

Requirements:

  • Must be a U.S. Citizen
  • Experience with photogrammetry software (e.g., RealityCapture, Agisoft Metashape, or similar) and digital twin workflows.
  • Strong knowledge of Unity, including importing assets, setting up interactivity, and real-time rendering techniques.
  • Familiarity with creating and implementing interactive HMI components (e.g., functional buttons and knobs).
  • Proficiency with texturing tools like Substance Painter or Photoshop.
  • Portfolio showcasing high-quality 3D models, photogrammetry-based assets, and Unity-integrated projects.


Preferred Qualifications:

  • Bachelor’s degree in Computer Graphics, Game Design, 3D Art, or a related field (or equivalent experience).
  • 2+ years of experience as a Unity 3D Artist or in a similar role.
  • Familiarity with defense-related applications or government projects.
  • Knowledge of C# scripting in Unity for asset functionality.
  • Understanding of Agile development workflows.
  • Military Experience.


Benefits:

  • Competitive hourly rate commensurate with experience ($35–$45/hour).
  • Flexible work schedule
  • Opportunities for professional growth and exposure to cutting-edge defense projects.


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