3D Asset Artist
3 weeks ago
AGBO is an artist-led entertainment company focused on creating innovative content across film, television, and digital platforms.
Job DescriptionWe are seeking a highly skilled 3D Asset Artist to join our team. As a key member of our production team, you will be responsible for creating high-quality assets for our projects using the Unreal Engine.
Responsibilities:
- Develop CG assets that match the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
- Collaborate with the Pipeline, VAD, and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
- Create high-quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real-time environment.
- Ingest assets that are internally created or from third parties into our projects.
- Active in creative research and development and communicates goals and objectives clearly.
- Utilize the latest advancements in Unreal Engine to expedite asset development process.
- Ensure that standardized practices are developed and implemented across projects to meet high-quality and aesthetic standards.
- Technical ability to create project-based materials in engine.
- Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
- Creating Control Rigs in DCC and Unreal Engine when requested.
- Generate documentation on processes used for content creation.
- Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
- Creating custom parent materials, procedural materials, and functions.
- Address revisions in a timely manner with creative and technical solutions.
Qualifications:
- 5+ years of experience with real-time content creation.
- Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
- Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
- Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
- Experience with optimization processes for assets while keeping high fidelity details intact.
- Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
- Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
- Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
- Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.
- Experience photogrammetry and scanning.
- Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.
- Experience with advanced rigging and control rigs within DCC and Unreal Engine.
- Strong aesthetic sense and keen eye for detail.
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