Game Development Lead Technical Artist Position
4 days ago
We are seeking an experienced Lead Technical Artist to join our team at Sony PlayStation. This is a challenging and rewarding opportunity for a skilled professional with a passion for game development.
About the Role:
The successful candidate will be responsible for leading and growing a team of Technical Artists, inspiring, mentoring, and supporting them to deliver high-quality results. They will work closely with the Engineering and Art departments to develop robust and efficient workflows, research and implement new technologies, and create new techniques and procedures to improve game asset quality.
Responsibilities:
- Lead and grow a team of Technical Artists
- Inspire, mentor, and support the Tech Art team
- Meet with Technical Artists regularly to share information and updates, enforce standards, set benchmarks, and give feedback
- Manage and develop robust and efficient workflows for the Art and Design teams
- Research and help develop new technologies
- Create new techniques and procedures to improve game asset quality
- Help improve and refine shader, texture, and lighting quality
- Identify and fix pipeline issues
- Analyze and improve art asset inefficiencies to optimize console performance
- Write documentation about art tools and workflows
- Act as a liaison between the Engineering and the Art departments
- Assist with solving daily production challenges
- Work with the Production department to define a schedule and assign tasks
Requirements:
- At least 7 years of professional experience in the games industry with at least one shipped title as a Lead Technical Artist
- Prior experience leading a team of Technical Artists
- Complete understanding of current-generation game workflows and pipelines
- Overall understanding of all Art related disciplines including environment, character, VFX, UX, lighting, shading, and rendering
- Strong problem-solving and troubleshooting skills
- Experience working with multiple game engines
- Interest in learning a custom proprietary game engine
- Ability to learn and then teach newly acquired knowledge
- Expert knowledge of Maya
- Maya scripting experience in Python
- Working knowledge of Houdini
Salary: $120,000 - $150,000 per annum (dependent on experience)
Location: Remote or on-site at Sony PlayStation
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