Lead Character Concept Artist

6 days ago


Los Angeles, California, United States Activision Blizzard Full time
About the Role

We are seeking a highly skilled Principal Character Concept Artist to join our in-house team at Treyarch in Los Angeles or Vancouver.

Job Overview

The successful candidate will be responsible for driving the look and feel of exciting characters, outfits, weapons, and gear designs using creativity, traditional and digital illustration skills, 3D, and generative AI tools. This role is ideal for someone bursting with ideas and enjoying leading the creative vision of character designs and collaborating with multiple stakeholder groups.

Key Responsibilities:
  • BRAINSTORM imaginative innovative ideas for characters, weapons, and gear designs.
  • RESEARCH and develop new exciting visual treatments using 2D, 3D, motion, and generative AI tools.
  • REVIEW the team's character designs before they move into production and ensure they meet our projects' quality, consistency, attitude, and style standards.
  • CREATE documentation that guides internal and external content character content creation.
  • PROVIDE art direction and feedback to the team to push visuals further and problem solve.
  • INCORPORATE 3D problem solving into your character design process, including working with others' models to modify, render, and composite them to communicate the best solutions.
  • CREATE high-quality concept art for characters - ranging from loose exploration sketches all the way to fully rendered designs.
  • DESIGN alternate variants of existing characters as well as creating new ones that span across multiple genres.
  • USE generative AI tools to enhance your production capabilities.
  • WORK closely with art directors, artists, animators, and designers on the design and function of characters.
  • CONFIDENTLY self-manage timelines, workloads, and regularly communicate with stakeholders and implement their feedback.
Requirements

To succeed in this role, you should have:

  • 7+ years of demonstrated experience in the games or film industry, designing characters, costumes, weapons, and gear for commercial titles.
  • Exceptional creativity in transforming business needs into compelling character designs and innovative concepts.
  • Advanced skills in digital photo manipulation, image clean-up, and compositing elements to create exciting visuals.
  • Experienced background in traditional art skills, understanding fundamentals like anatomy, proportion, scale, value, and color theory.
  • Advanced sketching abilities as well as rendering, graphic design, and iconography.
  • Extensive understanding of material surfaces and the ability to communicate them visually.
  • Excellent understanding of mechanical function and purpose.
  • Deeply knowledgeable in character costume and fashion design across various eras.
  • An understanding of the relevance of art to gameplay.
  • Mastery of Adobe Creative Suite including Photoshop.
  • Experienced in using 3D applications to modify, pose, and render characters.
  • Work samples showing knowledge of generative AI tools like Stable Diffusion, Vizcom, Dall-E, or equivalent.
  • An understanding of which art techniques to employ to deliver character art deliverables on time while communicating what is needed to the team, with an excellent attention to design, detail, form, and function.
  • Self-managing and able to identify and meet deadlines and goals.
  • Fast and organized at researching and reference gathering.
  • A collaborative and team player approach, being able to contribute ideas, take direction, and react to stakeholder feedback.
  • Ability to learn new tools quickly and effectively.
  • A robust online portfolio showcasing conceptual thinking, meticulous execution, and versatility in creating diverse character designs across multiple themes and styles.
  • Willingness to complete a test if requested.


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