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Animation Engineer

4 months ago


Seattle, United States Pikemann Full time

Animation Engineer

Permanent / Full Time

100% Remote

  • Hybrid Culture. Work remotely or in the studio.
  • 401k, Medical, Dental, and Vision coverage for you and your family.
  • Flexible PTO.
  • Equitable Profit-sharing Program.


Our client is a studio based in Seattle WA founded by game industry veterans that started some of the most iconic FPS titles in PC & console. They are now working on a new tactical military FPS title in UnrealEngine and are looking for an Animation Engineer to join their team. You will play a pivotal role in bringing life and movement to our procedurally generated environments.


  • Collaborate with the animation team to design, develop, and implement robust animation systems within Unreal Engine. This includes character animation, vehicle object animation, and procedural animation.
  • Implement techniques to achieve smooth and responsive animations, considering factors such as frame rate, memory usage, and scalability while ensuring optimal performance across various platforms.
  • Collaborate with other engineering disciplines to integrate physics-based animations and simulations, such as cloth, hair, and physics-driven interactions, enhancing the overall realism and immersion of the game.
  • Create and maintain animation systems, using animation blueprints, montages, blend spaces, and more.
  • Identify and resolve animation-related issues, glitches, and bugs through testing and debugging. ‍


Our ideal candidate will have:

  • 5 years of video game industry experience.
  • Proficiency in Unreal and strong programming skills in C++.
  • In-depth understanding of animation principles.
  • Experience with animation systems such as state machines and graphs.
  • Familiarity with physics-based animation techniques and simulations.
  • Ability to optimize animations for performance.
  • Prior experience in Unreal animation and Gameplay Ability Systems is a significant plus.